For a Unity-based app, we can start with one useful task from start to finish and agreed usage tracking. Test whether people can complete it and where they get stuck before adding more screens and features.
App timing is estimated after reviewing the designs, available APIs and device features. We agree what is working, what uses sample data and what is needed for a real-user test. Recruitment and the observation window are planned separately from development.
I use a structured testing process, adapted to the prototype, audience and budget. We agree the recruitment channels, advertising setup, metrics and responsibilities with you before testing.
We agree any paid asset licenses before purchase. Asset compatibility and permitted use need checking. Custom art, advertising, test-user recruitment and ongoing services are separate costs unless explicitly included.
Review the evidence together: develop further, change the idea or stop. The next stage needs a new agreement. An early test informs that decision; it does not guarantee demand, retention or revenue.