01
Decisions are accumulating
You need consistent technical ownership, but a full-time technical lead is not the right step for the product.
Part-time Unity Technical Lead
I help owners and small teams plan and develop Unity games and apps. I decide how the software should be organized, help choose what to work on next, review code and make agreed changes myself. You get ongoing technical help with responsibilities and time agreed in advance.
When this fits
01
You need consistent technical ownership, but a full-time technical lead is not the right step for the product.
02
Features, technical debt, performance and release work need a clear order connected to your product goals.
03
You want someone who can assess a trade-off, explain it and work through the relevant code—not stop at recommendations.
What you receive
Architecture decisions, constraints, risks and trade-offs connected to your product goals.
An ordered list of work, divided into agreed stages. Each stage states what will be done, what it depends on and how we will check the result.
Implementation of agreed work, focused code review and help resolving difficult technical problems.
Concise updates, recorded decisions and enough context to maintain the product beyond the engagement.
Technical ownership is defined for agreed areas and milestones. People management, hiring, company-wide CTO duties, infrastructure operations and urgent support are outside the default scope. We agree involvement and communication cadence before starting.
How we work together
Review the current version, source code, goals and limits on time or resources. Agree which decisions and tasks I should take responsibility for.
Choose the highest-priority work and define scope, acceptance criteria and the decisions that need your input.
Work on the agreed scope, surface risks and discuss decisions that affect cost, direction or other contributors.
Review the work together at an agreed time, update priorities and choose what to do next.
Relevant development experience
The relevant experience is technical ownership close to the code. I do the engineering personally; I am not presenting these projects as team-management engagements.
Technical owner · Shipped PCVR
As the sole Unity engineer and technical owner, I carried technical decisions through to a complete working game shipped on Steam.
View the game on SteamClient architecture · Production mobile
As the sole Unity client engineer and mobile architect, I owned client-side architecture and implementation across interconnected production systems. Details remain NDA-safe.
Product identity withheld · NDA-safe
Before we start
An audit is a focused assessment with findings and recommendations. Fractional technical leadership adds continuing involvement: I help prioritize work, implement agreed changes and revisit decisions as the product evolves.
Product development centers on building an agreed feature set or release. This service adds ongoing technical direction across milestones. It can include substantial implementation, with scope agreed for each stage.
No. I can work directly with a product owner or alongside a small team. We agree which technical responsibilities I own and how decisions, implementation and review are shared. This does not assume people-management responsibilities.
Discuss ongoing technical leadership
Tell me about the game or app, what is holding it up and what you want to achieve next. We can agree how I can help and how much involvement you need.
Have a limited budget? Tell me your priority and the range you’re comfortable with. I’ll be clear about a realistic first step.
Confidential from the first conversation
I count contact interactions in aggregate, without visitor IDs or message contents.
Build a game
Build a non-game app
Improve an existing product
Revive & retest a product
Connect AI to a real workflow
Bring the right skills together
Check quality before the next step