Reach The Beat
I handled the Unity development through to Steam release
I was the sole Unity developer of this commercial PC VR game. I built the rhythm gameplay, VR controls and vibration feedback, progression, saves, support for multiple languages and Steam integration. I also created development tools, tested on headsets and prepared the release. An artist worked with me on the visuals.
- Platform
- Steam PCVR
- XR layer
- OpenXR
- Localization
- 35 languages
- Steam proof
- 11 achievements








