Development with Creative & Testing Specialists

Build your game or app.
With trusted specialists.

I lead the engineering and bring in trusted artists, QA testers, sound designers and game designers when your Unity game or application needs them. You work with me as your main point of contact, with each specialist’s role and budget agreed before work starts.

Independent practice · I do the engineering personallyEurope/Lviv · Remote worldwide

When this fits

You need more than engineering alone.

01

An idea without a full team

Start with a prototype or an agreed set of features. I identify the development work and which art, design, sound or testing skills are needed for that version.

02

A team with a specific gap

Keep your existing people and bring in only the missing expertise. I coordinate the agreed contribution and integrate it into the Unity product.

03

A product ready for a quality pass

Align agreed visual, audio, gameplay and testing improvements with the next release, with clear acceptance criteria rather than an open-ended team commitment.

What you receive

The work and results we agree on.

Agreed specialists, work and costs

Before the stage begins, agree who joins, when they are available, their work and fees, and what you or your team will provide.

Coordinated specialist work

Shared requirements and review checkpoints connect art, sound, game design and QA with my engineering work.

An integrated product build

I implement the Unity architecture and features, integrate approved assets and designs, and resolve the agreed technical issues.

Review, testing and handover

Review the build against the agreed acceptance criteria, record remaining issues and hand over the agreed files and setup notes.

Specialists join from my professional network, subject to availability—not from a permanent in-house team. We agree fees, usage rights, responsibilities and confidential access before work starts. Marketing, backend services, publishing and ongoing support are included only when explicitly scoped.

How we work together

One lead. An agreed team. A reviewable result.

  1. 01

    Agree the first result

    Clarify the product, platforms, existing assets, budget and the result worth testing first.

  2. 02

    Agree who joins

    Confirm the required specialists, their availability, responsibilities, fees and confidentiality terms with you.

  3. 03

    Build and coordinate

    I develop the product and coordinate specialist contributions through shared briefs, working builds and review checkpoints.

  4. 04

    Validate and hand over

    Check the agreed requirements, fix the issues included in the work and decide together whether another development stage would help.

Relevant development experience

Experience behind the offer.

These projects show my hands-on engineering alongside team-provided art and game design. They are evidence of implementation and integration—not a claim that I supplied or managed those teams.

Systems-heavy mobile game

Polar Station Survival

I was the sole Unity developer and systems architect. The team contributed art, audio, game design and balance; I integrated their work into the Android/iOS product.

Read the full case study

Hybrid puzzle battler

Match Clash

I owned the Unity implementation while the team supplied art and game-design direction, connecting matching puzzles, unit battles, progression and designer-authored content.

Read the full case study
See all selected work

Before we start

Clear expectations.

01Who will I work with day to day?

I remain your main contact and lead the development. Specialists can join relevant reviews, and I coordinate their contribution to the agreed work.

02Do I need to hire a whole team?

No. We agree which skills the work needs. You can use your own specialists or people from my professional network. Availability and fees are confirmed before work starts.

03Who can see my idea and project files?

Only the people and tools we agree may access them. We confirm confidentiality terms before sharing sensitive material, and agree asset licences, source-file handover and usage rights before work starts.

Discuss development with specialists

Which skills would help your product move forward?

Tell me what you are building, who is already involved and where you need support. We can agree a first stage and the specialists needed to complete it.

Have a limited budget? Tell me your priority and the range you’re comfortable with. I’ll be clear about a realistic first step.

Confidential from the first conversation

I count contact interactions in aggregate, without visitor IDs or message contents.