Updates & Support for Older Unity Projects

Your older game or app.
Fixed, updated and supported.

I repair, update and support older Unity games and apps. I can get a stalled project running again, improve its screens and features, and add tracking to understand how people use it. We agree the work, cost and expected result before each stage.

Independent practice · I do the engineering personallyEurope/Lviv · Remote worldwide

When this fits

Keep what works. Test what could work better.

01

The project has been dormant

The original developer has moved on, dependencies have aged or the build no longer works. You need to understand what is recoverable before investing in a new release.

02

The experience needs a refresh

The main features work, but old screens, confusing first steps, device problems or missing connections to other services make the product harder to use.

03

You want to test the potential again

You have a hypothesis and need a focused update, reliable product events and a real-user test to decide whether to continue, adjust or stop.

What you receive

The work and results we agree on.

A working project that can be updated

Build recovery, dependency review, targeted fixes and staged Unity or SDK upgrades where justified. Document setup, release steps and remaining risks; check existing saves and data flows where relevant.

A focused product refresh

Improve the agreed screens, first-use instructions, gameplay or app features. Check that layouts fit the intended devices and address agreed speed or responsiveness problems. Choose changes that answer a clear question about how people use the product.

Analytics that answer a question

An event plan, agreed SDK integration, event validation and reporting setup for activation, progression, returning users and technical quality. Include version context and required consent controls in the implementation scope.

A test-ready release & handover

Test builds, release preparation, agreed attribution or campaign-link integrations, and a measurement checklist. Follow with a review of the available evidence and a prioritized next step.

I own the agreed engineering and measurement implementation. Visual assets, specialist design, marketing campaigns and paid acquisition need separate scope and clear owners. I can prepare the product and tracking for promotion and work with your marketer; retention gains, audience growth, revenue and store approval are not guaranteed.

A relaunch is a test, not a promise

Does the next version give people a reason to return?

A modern look can be part of the hypothesis. Product analytics helps you examine what people actually do—not just whether the update looks better. For non-game applications, activation or successful task completion may be more useful than daily return rates.

A specific hypothesis

For example: make the first session easier to complete, remove a progression bottleneck or reduce loading friction. Choose the question before choosing the update.

Verified product events

Define what each event means, check that it fires correctly and separate test traffic from real users. Installing an analytics SDK is only part of the work.

An audience & enough time

Agree who will use the test and how they will reach it. Wait for the relevant return window; a small or unrepresentative sample may not support a decision.

Example measurement plan · scoped to your product
SignalWhat to trackThe question it supports
Activation & onboardingTutorial steps, first meaningful action and early-session exits.Where do people get stuck before experiencing the core value?
Returning usersD1 / D7 retention for defined new-user cohorts, where relevant.Do users return on the measured day after their first use?
Technical qualityCrashes, loading time and device-specific performance alongside usage.Is technical friction preventing a fair test of the product?
Test contextBuild version, platform, audience and acquisition source where available.Are we comparing similar users under comparable conditions?

No historical analytics? Start with a baseline.

The first instrumented release shows where the product stands; it cannot reconstruct retention from an untracked release. Agree the cohort and return-event definitions before testing. Compare equivalent observation windows and record audience differences. A before-and-after change alone does not establish that the refresh caused an improvement.

How we work together

One focused update. One useful decision.

  1. 01

    Recover & assess

    Reproduce the build, review dependencies and existing data, and identify what is safe to keep. Agree a feasibility checkpoint before a larger commitment.

  2. 02

    Define the test

    Choose the product hypothesis, target audience, success measures, observation window and stop criteria. Assign an owner for test-user recruitment or traffic.

  3. 03

    Update & instrument

    Make the agreed changes, check usage tracking and test the chosen devices. Where relevant, check that existing users can update without losing saves or data. Record the version being tested and how its results will be measured.

  4. 04

    Observe & decide

    Review the test after the agreed observation window. Separate product signals from technical issues and missing data, then choose whether to iterate, maintain or pause.

Relevant development experience

Experience behind the offer.

This offer builds on hands-on product engineering across shipped games, analytics systems and production mobile UI. These are relevant engineering examples—not claims of a measured relaunch or retention uplift.

Production Android / iOS

Complex UI & native integrations

As sole Unity client engineer and mobile architect, I built responsive Figma-driven UI, asynchronous navigation, backend-dependent flows and native integrations, with device validation. Product details remain confidential.

Product identity withheld · NDA-safe

Systems-heavy games

Analytics inside the product

As the sole Unity developer and systems architect, I designed analytics alongside gameplay, progression, economy, save and data-driven content systems, integrating the team’s art, audio, game design and balance work.

Explore the engineering portfolio
See all selected work

Before we start

Clear expectations.

01How is this different from a Unity technical audit?

A project review identifies problems, reusable work and recommended next steps. This service also covers making the agreed repairs and updates, adding usage tracking and preparing a version for testing. We can start with a review before deciding what to change.

02Can you support a legacy project without relaunching it?

Yes. Scope can be limited to maintenance, compatibility fixes, integrations or a staged upgrade. Follow-on maintenance and iteration are agreed separately, including response times and responsibilities; this is not an implied 24/7 operations service.

03Does modernization mean a rewrite or the latest Unity version?

No. I review the current project and target requirements first, then choose a compatible, maintainable path. A staged upgrade or focused refactor may be enough. Source access, asset rights, service availability and store-account access can limit what is feasible.

04Can you tell whether retention improved?

Only if the data allows a fair comparison. If earlier tracking was unreliable, the first release with tracking gives us a starting point for future comparisons. We need similar groups of users or a carefully planned experiment. Too few users, different audiences or a short test can leave the answer unclear.

05Do you handle promotion and finding test users?

I can prepare builds, tracking and agreed attribution integrations for a relaunch, and coordinate the technical side with you or your marketer. Audience recruitment, advertising management, creatives and ad spend are not included by default. If there are no users, we need a separate plan for reaching them before a retention test can be useful.

06Can the refresh include a more modern visual style?

Yes. I can build updated screens from Figma designs, make layouts fit different screen sizes and improve first-use guidance and interactions. I can work with your designer or bring in trusted artists. We agree specialist availability, work and fees separately.

Discuss updates & ongoing support

What needs fixing or updating?

Tell me about the game or app, what no longer works and what you want to change. We can start by checking the project and agreeing a manageable first repair or update.

Have a limited budget? Tell me your priority and the range you’re comfortable with. I’ll be clear about a realistic first step.

Confidential from the first conversation

I count contact interactions in aggregate, without visitor IDs or message contents.